overall, not bad
i always like to see some good frame by frame animation, but i also have a few tips for use in the future
i enjoyed the idea of the wind blowing the jackets in the wind, but it seemed a little overused, and your understanding of the wind's effect on the jackets itself needs to be further explored. i recommend taping or watching a video frame by frame of the wind's "whip" effect on a garment of some sort, that might give you a better indication of which part of the clothing whips, and when
the drawing itself was quite good, except near the end, where there are a few quick cuts from the weapon to the bullet. those could have been cleaned up quite a bit
a little inconsistant as far as length of cut. i noticed myself getting really interested in a clip, and then in others i was almost getting bored of seeing it too long. minimize the length of some of the longer ones, and of the ones with alot of detail, use them some more, but try not to pan so slowly
i really enjoyed the clip where the bullets passed eachother in midair at extreme slow motion. the spark was quite a nice touch, and something quite original. if you push that envelope some more, i think you could come up with quite a few more great ideas in your scenes
all in all, i think the best part of the movie itself was the ending sequence. the pull-back establishing shot (mainly used at the beginning of a movie to lay groundwork,) was used here during the final scene with the sunset. it was effective, and the mixture of colours was quite nice as well. i like the gradients, and perhaps with a little more time, those type of colours could be developed into your characters, or even a backdrop while the outline characters are fighting
you have some good ideas, but they need further development. keep working hard as you obviously did in this project and you'll improve quite quickly
-graeme